Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 436 days ago
10 / 16 / 3
K / D / A
28.3%
Kill participation
1,136.9
Damage / min
14,025g
476 gold / min
8
3 placed · 0 cleared
181
6.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory人気カメラマン#JP1
Singed · Top
7 / 6 / 10
37% KP
25,026
18.3% share
14,240g
219 CS · 7.4/m
TAEB7517#86218
Hecarim · Jungle
8 / 4 / 8
34.8% KP
25,784
18.8% share
14,550g
268 CS · 9.1/m
ゼドキンガチ本気モード#暴言注意
Diana · Mid
10 / 16 / 3
28.3% KP
33,501
24.4% share
14,025g
181 CS · 6.1/m
Osh#61051
Vayne · ADC
17 / 10 / 11
60.9% KP
42,034
30.7% share
17,708g
213 CS · 7.2/m
Yuusha yamemasu#444
Karma · Support
4 / 8 / 26
65.2% KP
10,759
7.8% share
10,411g
24 CS · 0.8/m
Red side
Defeat夢をんでくれ#转晕晕
Mordekaiser · Top
3 / 9 / 6
22% KP
13,639
12% share
10,090g
183 CS · 6.2/m
ミ ト#JP1
Lee Sin · Jungle
4 / 9 / 4
19.5% KP
10,083
8.9% share
8,856g
124 CS · 4.2/m
Souler#JP1
Lux · Mid
9 / 8 / 10
46.3% KP
23,851
21% share
11,598g
169 CS · 5.7/m
DOGURI#あつ森
Zeri · ADC
15 / 13 / 9
58.5% KP
33,619
29.6% share
16,120g
201 CS · 6.8/m
에스에스알#Blast
Elise · Support
10 / 7 / 14
58.5% KP
32,309
28.5% share
14,519g
62 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
