Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 435 days ago
6 / 6 / 7
K / D / A
61.9%
Kill participation
655.6
Damage / min
7,704g
331.6 gold / min
31
13 placed · 2 cleared
34
1.5 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGOMASEN#3319
Aatrox · Top
4 / 4 / 1
15.6% KP
21,187
23.8% share
9,438g
184 CS · 7.9/m
TAEB7517#86218
Xin Zhao · Jungle
8 / 0 / 11
59.4% KP
18,800
21.1% share
12,524g
198 CS · 8.5/m
uEioWafVl4AA7SIC#JP1
Akali · Mid
5 / 4 / 7
37.5% KP
15,198
17.1% share
9,841g
166 CS · 7.1/m
xin chao#Tai
Kai'Sa · ADC
7 / 5 / 5
37.5% KP
14,663
16.5% share
10,928g
193 CS · 8.3/m
에스에스알#Blast
Elise · Support
8 / 8 / 13
65.6% KP
19,189
21.6% share
10,316g
31 CS · 1.3/m
Red side
Defeat永遠の愛#青いバラ
Garen · Top
2 / 5 / 4
28.6% KP
17,221
24.6% share
8,221g
174 CS · 7.5/m
抖音丶我不是黄毛#JP2
Nidalee · Jungle
5 / 6 / 9
66.7% KP
10,425
14.9% share
9,857g
150 CS · 6.5/m
ミニ丼#JP1
Aurora · Mid
4 / 7 / 2
28.6% KP
14,456
20.6% share
8,400g
165 CS · 7.1/m
さくらとことり#333
Tristana · ADC
4 / 8 / 7
52.4% KP
12,708
18.1% share
8,641g
154 CS · 6.6/m
ゼドキンガチ本気モード#暴言注意
Blitzcrank · Support
6 / 6 / 7
61.9% KP
15,232
21.7% share
7,704g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
