Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 435 days ago
6 / 7 / 12
K / D / A
54.5%
Kill participation
418.6
Damage / min
13,534g
331.7 gold / min
134
53 placed · 24 cleared
49
1.2 CS / min
Objective control
5
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory人気カメラマン#JP1
Singed · Top
2 / 9 / 13
41.7% KP
27,209
17.5% share
15,495g
296 CS · 7.3/m
お箸も使えるぜ#0110
Jarvan IV · Jungle
10 / 6 / 22
88.9% KP
34,873
22.5% share
19,736g
256 CS · 6.3/m
福井のエゴイスト#Exc
Neeko · Mid
8 / 7 / 8
44.4% KP
37,555
24.2% share
17,050g
272 CS · 6.7/m
ナガノ#Mute
Lucian · ADC
14 / 6 / 12
72.2% KP
39,901
25.7% share
20,695g
302 CS · 7.4/m
なお美#JP12
Poppy · Support
2 / 7 / 21
63.9% KP
15,623
10.1% share
11,124g
38 CS · 0.9/m
Red side
Defeat21 Savage#Seki
Ambessa · Top
8 / 5 / 5
39.4% KP
33,805
24.7% share
16,593g
298 CS · 7.3/m
NO CHAT#JP2
Lee Sin · Jungle
6 / 7 / 14
60.6% KP
20,375
14.9% share
15,850g
255 CS · 6.3/m
사건의지평선#0715
Vex · Mid
7 / 10 / 9
48.5% KP
34,028
24.9% share
15,138g
243 CS · 6/m
ちゃぴ#JP2
Kai'Sa · ADC
6 / 7 / 8
42.4% KP
31,474
23% share
17,138g
295 CS · 7.2/m
ゼドキンガチ本気モード#暴言注意
Pyke · Support
6 / 7 / 12
54.5% KP
17,079
12.5% share
13,534g
49 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
