Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 434 days ago
10 / 7 / 10
K / D / A
69%
Kill participation
993.6
Damage / min
15,897g
475.2 gold / min
20
2 placed · 1 cleared
250
7.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnkochan#20y
Renekton · Top
1 / 8 / 5
20.7% KP
18,337
15.8% share
12,076g
253 CS · 7.6/m
ゼドキンガチ本気モード#暴言注意
Sylas · Jungle
10 / 7 / 10
69% KP
33,237
28.6% share
15,897g
250 CS · 7.5/m
ShoeBiLL#TTV2
Akshan · Mid
9 / 6 / 5
48.3% KP
33,764
29% share
15,611g
248 CS · 7.4/m
あつきち#ADC
Veigar · ADC
5 / 6 / 7
41.4% KP
20,647
17.8% share
14,391g
224 CS · 6.7/m
Cadeau de Dieu#jp2
Bard · Support
4 / 5 / 11
51.7% KP
10,320
8.9% share
9,130g
19 CS · 0.6/m
Red side
Victoryオ ケツンテ#JP1
Gragas · Top
12 / 6 / 8
62.5% KP
32,795
25.8% share
15,816g
243 CS · 7.3/m
えんてぃ#ENTP
Brand · Jungle
5 / 7 / 13
56.3% KP
29,063
22.9% share
14,151g
212 CS · 6.3/m
ラキピー#だっぴ
Galio · Mid
3 / 5 / 9
37.5% KP
17,369
13.7% share
11,990g
184 CS · 5.5/m
あの年初夏#0722
Aphelios · ADC
6 / 5 / 7
40.6% KP
18,495
14.6% share
14,389g
242 CS · 7.2/m
あきらめない#7933
Senna · Support
6 / 6 / 15
65.6% KP
29,317
23.1% share
13,100g
60 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
