Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 434 days ago
5 / 3 / 9
K / D / A
43.8%
Kill participation
579.5
Damage / min
6,457g
326.7 gold / min
42
18 placed · 4 cleared
27
1.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryアップルパスタ#JP1
Camille · Top
7 / 3 / 3
31.3% KP
15,435
23.3% share
8,873g
146 CS · 7.4/m
るみなちゃん#8703
Viego · Jungle
8 / 1 / 4
37.5% KP
10,213
15.4% share
9,354g
136 CS · 6.9/m
若葉睦#6465
Galio · Mid
5 / 3 / 16
65.6% KP
11,467
17.3% share
9,520g
143 CS · 7.2/m
hourousummer#ついっち
Yunara · ADC
7 / 1 / 10
53.1% KP
17,750
26.8% share
11,179g
188 CS · 9.5/m
ゼドキンガチ本気モード#暴言注意
Blitzcrank · Support
5 / 3 / 9
43.8% KP
11,455
17.3% share
6,457g
27 CS · 1.4/m
Red side
Defeatオ ケツンテ#JP1
Gragas · Top
1 / 5 / 4
45.5% KP
13,045
23.2% share
7,130g
156 CS · 7.9/m
ねすてぃー#7777
Sylas · Jungle
2 / 6 / 5
63.6% KP
7,722
13.7% share
7,592g
145 CS · 7.3/m
미사키#0412
Pantheon · Mid
5 / 9 / 2
63.6% KP
11,816
21% share
7,935g
128 CS · 6.5/m
さくらとことり#333
Smolder · ADC
2 / 6 / 6
72.7% KP
18,386
32.7% share
7,987g
154 CS · 7.8/m
ナメクジ喰らえ#JP1
Nautilus · Support
1 / 6 / 6
63.6% KP
5,255
9.3% share
5,165g
22 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
