Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 434 days ago
12 / 3 / 5
K / D / A
81%
Kill participation
848
Damage / min
14,916g
529.2 gold / min
20
5 placed · 1 cleared
247
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatうっしぃ#JP1
Urgot · Top
3 / 6 / 2
45.5% KP
12,519
17.8% share
10,757g
202 CS · 7.2/m
冬眠ハムスタ#0128
Brand · Jungle
4 / 8 / 7
100% KP
21,146
30.1% share
12,120g
171 CS · 6.1/m
Aкула Cобака#멍 멍
Galio · Mid
3 / 3 / 7
90.9% KP
14,669
20.8% share
10,828g
212 CS · 7.5/m
ミ ト#JP1
Ezreal · ADC
1 / 3 / 3
36.4% KP
18,055
25.7% share
9,789g
217 CS · 7.7/m
Aкула Кошка#냥 냥
Nami · Support
0 / 1 / 4
36.4% KP
3,976
5.7% share
6,084g
23 CS · 0.8/m
Red side
VictoryM1y4b1#JP1
K'Sante · Top
2 / 4 / 6
38.1% KP
18,882
21.2% share
11,466g
228 CS · 8.1/m
ゼドキンガチ本気モード#暴言注意
Sylas · Jungle
12 / 3 / 5
81% KP
23,900
26.8% share
14,916g
247 CS · 8.8/m
haitara#JP1
Malzahar · Mid
2 / 3 / 4
28.6% KP
18,107
20.3% share
13,375g
270 CS · 9.6/m
BossBoy#JP1
Smolder · ADC
4 / 1 / 2
28.6% KP
22,714
25.5% share
12,870g
293 CS · 10.4/m
imp#irnp
Sona · Support
1 / 0 / 8
42.9% KP
5,423
6.1% share
8,011g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
