Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 434 days ago
10 / 12 / 7
K / D / A
60.7%
Kill participation
636.6
Damage / min
16,263g
461.1 gold / min
33
3 placed · 5 cleared
247
7 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory空の星#0123
Sion · Top
4 / 6 / 9
34.2% KP
32,024
19.2% share
13,071g
203 CS · 5.8/m
おむつ大尉#JP111
Fiddlesticks · Jungle
5 / 6 / 11
42.1% KP
22,541
13.5% share
13,443g
213 CS · 6/m
なんでも屋#JP2
Viego · Mid
13 / 3 / 13
68.4% KP
43,490
26.1% share
18,490g
213 CS · 6/m
Sheep#nooo
Lucian · ADC
10 / 6 / 16
68.4% KP
41,877
25.1% share
18,631g
299 CS · 8.5/m
Eve#Veluv
Vel'Koz · Support
6 / 7 / 16
57.9% KP
26,781
16.1% share
12,280g
35 CS · 1/m
Red side
Defeat鉄砲玉#JP1
Aatrox · Top
3 / 8 / 6
32.1% KP
27,647
20.5% share
13,631g
257 CS · 7.3/m
ゼドキンガチ本気モード#暴言注意
Sylas · Jungle
10 / 12 / 7
60.7% KP
22,449
16.6% share
16,263g
247 CS · 7/m
しゅわしゅわmid#JP1
Ahri · Mid
4 / 2 / 9
46.4% KP
32,908
24.4% share
13,521g
264 CS · 7.5/m
ミ ト#JP1
Ezreal · ADC
11 / 8 / 6
60.7% KP
43,994
32.6% share
16,302g
245 CS · 6.9/m
冬眠ハムスタ#0128
Braum · Support
0 / 8 / 18
64.3% KP
7,975
5.9% share
9,248g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
