Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 433 days ago
1 / 9 / 15
K / D / A
64%
Kill participation
526.4
Damage / min
7,652g
269 gold / min
49
21 placed · 5 cleared
32
1.1 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryコスプレ撮影者#JP1
Singed · Top
8 / 5 / 14
61.1% KP
23,043
20.9% share
13,670g
206 CS · 7.2/m
所有公狗全部听令#フラウィ
Warwick · Jungle
13 / 4 / 8
58.3% KP
23,654
21.4% share
14,030g
199 CS · 7/m
jpdrew#119
Veigar · Mid
8 / 1 / 8
44.4% KP
27,389
24.8% share
14,480g
269 CS · 9.5/m
かいっちょ#かいっちょ
Aphelios · ADC
6 / 8 / 11
47.2% KP
27,885
25.3% share
11,875g
191 CS · 6.7/m
泳ぎたいたい焼き#JP1
Rakan · Support
1 / 7 / 26
75% KP
8,373
7.6% share
8,286g
20 CS · 0.7/m
Red side
Defeat柿子mo捏て#JP1
K'Sante · Top
1 / 9 / 7
32% KP
14,021
14.4% share
8,721g
184 CS · 6.5/m
Kreative#yuumi
Viego · Jungle
5 / 8 / 11
64% KP
15,054
15.5% share
10,362g
143 CS · 5/m
εuρηκα#9568
Aurora · Mid
9 / 3 / 5
56% KP
29,989
30.9% share
13,155g
234 CS · 8.2/m
Jubilant veil#JP2
Lucian · ADC
9 / 7 / 8
68% KP
23,129
23.8% share
13,425g
223 CS · 7.8/m
ゼドキンガチ本気モード#暴言注意
Blitzcrank · Support
1 / 9 / 15
64% KP
14,975
15.4% share
7,652g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
