Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 433 days ago
10 / 10 / 3
K / D / A
54.2%
Kill participation
936.5
Damage / min
17,889g
446.9 gold / min
21
4 placed · 3 cleared
275
6.9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPerle#2201
Aatrox · Top
12 / 3 / 13
58.1% KP
43,028
26.4% share
16,403g
246 CS · 6.1/m
リボヴァンダル#トイチ
Zac · Jungle
9 / 5 / 18
62.8% KP
25,804
15.8% share
16,327g
223 CS · 5.6/m
Raharl#JP1
Zoe · Mid
5 / 5 / 14
44.2% KP
36,391
22.3% share
15,353g
260 CS · 6.5/m
カミーユビダン#ZETAG
Corki · ADC
14 / 6 / 17
72.1% KP
46,006
28.2% share
18,961g
281 CS · 7/m
Hanimaru#820
Taric · Support
3 / 5 / 31
79.1% KP
11,927
7.3% share
11,992g
47 CS · 1.2/m
Red side
DefeatUIF Ras#WIN
Riven · Top
2 / 12 / 8
41.7% KP
19,083
16.3% share
13,002g
238 CS · 5.9/m
ゼドキンガチ本気モード#暴言注意
Sylas · Jungle
10 / 10 / 3
54.2% KP
37,492
32.1% share
17,889g
275 CS · 6.9/m
魔法少女ホリティ#JP1
Talon · Mid
5 / 7 / 8
54.2% KP
25,019
21.4% share
15,497g
260 CS · 6.5/m
JeanKen Johnny#4444
Jhin · ADC
6 / 7 / 9
62.5% KP
26,392
22.6% share
16,783g
310 CS · 7.7/m
Amu77#999
Poppy · Support
1 / 7 / 7
33.3% KP
8,763
7.5% share
9,692g
54 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
