Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 433 days ago
12 / 5 / 8
K / D / A
62.5%
Kill participation
1,219.4
Damage / min
18,221g
537 gold / min
23
2 placed · 6 cleared
291
8.6 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryna7z#0707
Nidalee · Top
3 / 8 / 6
28.1% KP
33,754
23.3% share
13,486g
234 CS · 6.9/m
ゼドキンガチ本気モード#暴言注意
Sylas · Jungle
12 / 5 / 8
62.5% KP
41,379
28.6% share
18,221g
291 CS · 8.6/m
Flicker Strike#JP2
Vladimir · Mid
2 / 3 / 12
43.8% KP
19,792
13.7% share
12,161g
202 CS · 6/m
kotorin39#6974
Kai'Sa · ADC
12 / 1 / 10
68.8% KP
39,310
27.2% share
18,421g
293 CS · 8.6/m
Νilου#2626
Nautilus · Support
3 / 5 / 16
59.4% KP
10,411
7.2% share
9,990g
32 CS · 0.9/m
Red side
Defeatkeima144#1020
Nasus · Top
6 / 5 / 8
63.6% KP
33,535
23.7% share
14,955g
190 CS · 5.6/m
jpdrew#119
Garen · Jungle
6 / 11 / 4
45.5% KP
23,439
16.5% share
16,028g
251 CS · 7.4/m
しゅんた1106#JP1
Hwei · Mid
4 / 5 / 8
54.5% KP
44,381
31.3% share
14,964g
308 CS · 9.1/m
1sshun#JP1
Draven · ADC
6 / 6 / 5
50% KP
30,659
21.6% share
15,199g
266 CS · 7.8/m
マンホール佐々木#4032
Thresh · Support
0 / 5 / 15
68.2% KP
9,671
6.8% share
9,120g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
