Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 431 days ago
9 / 10 / 12
K / D / A
52.5%
Kill participation
757.4
Damage / min
15,405g
445.4 gold / min
36
18 placed · 3 cleared
217
6.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkkkkkkkkk#JP1
Rumble · Top
8 / 8 / 9
48.6% KP
30,877
25.1% share
15,924g
236 CS · 6.8/m
ぶいすぽっフェス2025#Vspo
Nocturne · Jungle
9 / 5 / 8
48.6% KP
22,733
18.5% share
14,419g
229 CS · 6.6/m
Kreative#yuumi
Orianna · Mid
2 / 8 / 15
48.6% KP
18,203
14.8% share
11,036g
183 CS · 5.3/m
かいっちょ#かいっちょ
Aphelios · ADC
14 / 10 / 11
71.4% KP
41,557
33.8% share
17,482g
251 CS · 7.3/m
さくらとことり#333
Thresh · Support
2 / 9 / 16
51.4% KP
9,708
7.9% share
8,787g
23 CS · 0.7/m
Red side
VictoryBlauRosen#蓝玫恋
Varus · Top
8 / 7 / 11
47.5% KP
30,434
22.4% share
15,642g
233 CS · 6.7/m
ゼドキンガチ本気モード#暴言注意
Lee Sin · Jungle
9 / 10 / 12
52.5% KP
26,193
19.3% share
15,405g
217 CS · 6.3/m
お箸も使えるぜ#0110
Veigar · Mid
12 / 4 / 17
72.5% KP
34,117
25.1% share
16,084g
208 CS · 6/m
xin chao#Tai
Yunara · ADC
9 / 6 / 16
62.5% KP
33,206
24.5% share
15,300g
242 CS · 7/m
BossBoy#JP1
Nautilus · Support
2 / 8 / 22
60% KP
11,715
8.6% share
9,760g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
