Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 431 days ago
16 / 11 / 8
K / D / A
47.1%
Kill participation
947.7
Damage / min
19,088g
502.5 gold / min
13
1 placed · 3 cleared
255
6.7 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat柿子mo捏て#JP1
Jax · Top
2 / 10 / 5
15.6% KP
22,005
13.3% share
14,213g
247 CS · 6.5/m
loselinelosegame#999
Briar · Jungle
21 / 9 / 9
66.7% KP
50,105
30.2% share
20,403g
245 CS · 6.5/m
日本語を教えてください#BMO
Viego · Mid
11 / 11 / 12
51.1% KP
36,507
22% share
18,595g
233 CS · 6.1/m
かいっちょ#かいっちょ
Aphelios · ADC
9 / 11 / 12
46.7% KP
40,802
24.6% share
17,461g
254 CS · 6.7/m
RANK DEMON#xxxxz
Renata Glasc · Support
2 / 10 / 25
60% KP
16,436
9.9% share
10,896g
34 CS · 0.9/m
Red side
Victoryゴールデンレトリバーに愛されたい#0812
Malphite · Top
10 / 3 / 21
60.8% KP
51,547
27.1% share
18,798g
234 CS · 6.2/m
ゼドキンガチ本気モード#暴言注意
Ekko · Jungle
16 / 11 / 8
47.1% KP
35,997
18.9% share
19,088g
255 CS · 6.7/m
夏が好き#July
Yasuo · Mid
6 / 9 / 17
45.1% KP
43,575
22.9% share
18,481g
280 CS · 7.4/m
鬼塚英吉#0803
Draven · ADC
7 / 11 / 21
54.9% KP
44,118
23.2% share
18,983g
260 CS · 6.8/m
チェリー#CR27
Pyke · Support
12 / 11 / 13
49% KP
14,762
7.8% share
14,284g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
