Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 428 days ago
7 / 5 / 13
K / D / A
51.3%
Kill participation
1,084.8
Damage / min
12,694g
494.9 gold / min
8
7 placed · 0 cleared
190
7.4 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory人気カメラマン#JP1
Singed · Top
4 / 6 / 15
48.7% KP
21,407
18.4% share
10,317g
141 CS · 5.5/m
Rank 1 Rengar VN#Hiếu
Rengar · Jungle
17 / 6 / 10
69.2% KP
32,083
27.6% share
16,390g
190 CS · 7.4/m
chico#JP1
Mel · ADC
7 / 7 / 7
35.9% KP
18,143
15.6% share
10,572g
150 CS · 5.8/m
ゼドキンガチ本気モード#暴言注意
Ezreal · Mid
7 / 5 / 13
51.3% KP
27,824
24% share
12,694g
190 CS · 7.4/m
NEXT#JP3
Ashe · Support
4 / 8 / 18
56.4% KP
16,662
14.3% share
9,418g
47 CS · 1.8/m
Red side
Defeatrelya#JP2
Rumble · Top
8 / 7 / 5
43.3% KP
21,846
26.9% share
11,157g
201 CS · 7.8/m
Requiem#あるかいだ
Jarvan IV · Jungle
4 / 10 / 15
63.3% KP
15,224
18.8% share
9,570g
147 CS · 5.7/m
あきらめない#7933
Azir · Mid
6 / 10 / 9
50% KP
18,821
23.2% share
9,162g
99 CS · 3.9/m
サンデヴィスタン#Lucy1
Kai'Sa · ADC
10 / 5 / 7
56.7% KP
16,567
20.4% share
11,371g
172 CS · 6.7/m
일본인#213
Rell · Support
2 / 7 / 18
66.7% KP
8,615
10.6% share
8,439g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
