Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 428 days ago
8 / 8 / 6
K / D / A
82.4%
Kill participation
452
Damage / min
14,736g
447 gold / min
22
4 placed · 4 cleared
250
7.6 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNekowraith#ニャー
Kled · Top
6 / 2 / 14
58.8% KP
20,273
21.2% share
15,260g
237 CS · 7.2/m
WonderLaиd#JP1
Bel'Veth · Jungle
9 / 5 / 15
70.6% KP
23,171
24.2% share
16,594g
289 CS · 8.8/m
しゅんた1106#JP1
Zoe · Mid
10 / 5 / 13
67.6% KP
30,295
31.7% share
13,905g
203 CS · 6.2/m
VRChat 77O#770
Seraphine · ADC
8 / 2 / 13
61.8% KP
17,739
18.5% share
13,541g
217 CS · 6.6/m
ただ君が平凡に笑ってほしい#JP2
Yuumi · Support
1 / 3 / 20
61.8% KP
4,165
4.4% share
8,518g
24 CS · 0.7/m
Red side
Defeatつつく#2024
Yorick · Top
0 / 5 / 2
11.8% KP
14,038
17% share
12,231g
259 CS · 7.9/m
ゼドキンガチ本気モード#暴言注意
Sylas · Jungle
8 / 8 / 6
82.4% KP
14,900
18.1% share
14,736g
250 CS · 7.6/m
Razer#01221
Hwei · Mid
1 / 8 / 6
41.2% KP
18,630
22.6% share
10,569g
215 CS · 6.5/m
ミ ト#JP1
Aphelios · ADC
8 / 6 / 3
64.7% KP
25,097
30.4% share
15,672g
291 CS · 8.8/m
Lp3#zzz
Amumu · Support
0 / 8 / 10
58.8% KP
9,866
12% share
7,755g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
