Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 426 days ago
13 / 7 / 7
K / D / A
51.3%
Kill participation
1,482.5
Damage / min
15,599g
479.5 gold / min
10
10 placed · 0 cleared
223
6.9 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryオタク#JP1
Gragas · Top
5 / 3 / 12
42.5% KP
26,910
21.4% share
13,736g
219 CS · 6.7/m
王小波#渡 我
Volibear · Jungle
12 / 10 / 5
42.5% KP
27,215
21.6% share
15,119g
201 CS · 6.2/m
jjking#01329
Tryndamere · Mid
4 / 8 / 7
27.5% KP
20,660
16.4% share
14,405g
240 CS · 7.4/m
xin chao#Tai
Corki · ADC
17 / 7 / 7
60% KP
35,942
28.5% share
19,789g
261 CS · 8/m
ちゃぴ#JP2
Nautilus · Support
2 / 11 / 24
65% KP
15,169
12% share
10,276g
26 CS · 0.8/m
Red side
Defeatひまわり#963
Yasuo · Top
5 / 6 / 4
23.1% KP
33,902
19.6% share
14,076g
273 CS · 8.4/m
鬼塚英吉#0803
Graves · Jungle
8 / 11 / 12
51.3% KP
32,349
18.7% share
14,165g
214 CS · 6.6/m
ゼドキンガチ本気モード#暴言注意
Viktor · Mid
13 / 7 / 7
51.3% KP
48,232
27.9% share
15,599g
223 CS · 6.9/m
Whoopee#JP1
Lucian · ADC
8 / 9 / 5
33.3% KP
34,045
19.7% share
16,948g
300 CS · 9.2/m
えんてぃ#ENTP
Elise · Support
5 / 7 / 22
69.2% KP
24,613
14.2% share
12,309g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
