Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 425 days ago
6 / 9 / 3
K / D / A
42.9%
Kill participation
608.3
Damage / min
12,381g
410.4 gold / min
18
8 placed · 2 cleared
209
6.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatsYuuus#JP1
Ornn · Top
3 / 5 / 4
33.3% KP
21,615
24.5% share
10,990g
227 CS · 7.5/m
大トニー#5980
Fiddlesticks · Jungle
4 / 3 / 7
52.4% KP
15,967
18.1% share
10,482g
165 CS · 5.5/m
ゼドキンガチ本気モード#暴言注意
Zed · Mid
6 / 9 / 3
42.9% KP
18,350
20.8% share
12,381g
209 CS · 6.9/m
Asuki#JP1
Kindred · ADC
4 / 8 / 8
57.1% KP
22,880
25.9% share
12,022g
236 CS · 7.8/m
Pyke#JP99
Rell · Support
4 / 7 / 11
71.4% KP
9,581
10.8% share
8,573g
37 CS · 1.2/m
Red side
Victoryゴールデンレトリバーに愛されたい#0812
Renekton · Top
3 / 5 / 10
40.6% KP
20,824
20% share
13,387g
234 CS · 7.8/m
senshi#wuju
Master Yi · Jungle
18 / 3 / 8
81.3% KP
34,563
33.3% share
19,722g
316 CS · 10.5/m
IllIlIIllllll#2489
Viktor · Mid
3 / 3 / 8
34.4% KP
18,831
18.1% share
12,756g
281 CS · 9.3/m
どんぐり#0815
Varus · ADC
8 / 6 / 8
50% KP
21,704
20.9% share
14,356g
218 CS · 7.2/m
odessa1#JP132
Nautilus · Support
0 / 4 / 21
65.6% KP
7,984
7.7% share
8,595g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
