Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 425 days ago
18 / 2 / 13
K / D / A
67.4%
Kill participation
1,221.3
Damage / min
17,476g
601.2 gold / min
23
4 placed · 5 cleared
223
7.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat白 梓蕓#Loopy
Shen · Top
3 / 8 / 11
51.9% KP
12,312
14.1% share
10,285g
157 CS · 5.4/m
王小波#渡 我
Talon · Jungle
8 / 10 / 4
44.4% KP
18,516
21.2% share
14,036g
249 CS · 8.6/m
夏菜 やまとTwitch#Vtube
Katarina · Mid
13 / 8 / 5
66.7% KP
36,620
42% share
16,059g
168 CS · 5.8/m
Razer#01221
Sivir · ADC
1 / 10 / 14
55.6% KP
15,301
17.6% share
10,693g
197 CS · 6.8/m
IllIlIIllllll#2489
Yuumi · Support
2 / 10 / 8
37% KP
4,393
5% share
7,188g
8 CS · 0.3/m
Red side
VictorysYuuus#JP1
Rumble · Top
7 / 7 / 13
43.5% KP
28,336
23.5% share
13,247g
211 CS · 7.3/m
ゼドキンガチ本気モード#暴言注意
Qiyana · Jungle
18 / 2 / 13
67.4% KP
35,499
29.5% share
17,476g
223 CS · 7.7/m
chico#JP1
Mel · Mid
9 / 5 / 8
37% KP
20,307
16.9% share
12,853g
215 CS · 7.4/m
Asuki#JP1
Corki · ADC
6 / 7 / 18
52.2% KP
24,086
20% share
12,923g
213 CS · 7.3/m
天神れい#mytho
Bard · Support
6 / 6 / 24
65.2% KP
12,195
10.1% share
10,001g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
