Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 425 days ago
5 / 8 / 12
K / D / A
58.6%
Kill participation
743.7
Damage / min
10,824g
376.9 gold / min
7
3 placed · 2 cleared
153
5.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory白 梓蕓#Loopy
Warwick · Top
9 / 9 / 3
41.4% KP
22,214
19.8% share
10,791g
119 CS · 4.1/m
Angreifer#JP2
Taliyah · Jungle
4 / 5 / 15
65.5% KP
27,141
24.2% share
14,412g
228 CS · 7.9/m
ゼドキンガチ本気モード#暴言注意
Sylas · Mid
5 / 8 / 12
58.6% KP
21,358
19.1% share
10,824g
153 CS · 5.3/m
かいっちょ#かいっちょ
Aphelios · ADC
5 / 1 / 9
48.3% KP
26,195
23.4% share
13,817g
245 CS · 8.5/m
Ghostory#Heart
Pantheon · Support
6 / 7 / 7
44.8% KP
15,057
13.4% share
9,542g
44 CS · 1.5/m
Red side
DefeatAnkochan#20y
Sion · Top
7 / 6 / 5
41.4% KP
19,559
24.4% share
10,065g
158 CS · 5.5/m
夏が好き#July
Briar · Jungle
7 / 11 / 8
51.7% KP
17,504
21.9% share
11,380g
150 CS · 5.2/m
OKAZAKISS#0118
Fizz · Mid
8 / 7 / 10
62.1% KP
21,973
27.5% share
12,281g
182 CS · 6.3/m
shakespeare#JP1
Jhin · ADC
6 / 2 / 3
31% KP
13,922
17.4% share
10,144g
199 CS · 6.9/m
IllIlIIllllll#2489
Ivern · Support
1 / 3 / 14
51.7% KP
7,055
8.8% share
7,643g
73 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
