Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 424 days ago
6 / 9 / 9
K / D / A
44.1%
Kill participation
863.1
Damage / min
15,507g
523.3 gold / min
23
8 placed · 5 cleared
278
9.4 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryゼドキンガチ本気モード#暴言注意
Irelia · Top
6 / 9 / 9
44.1% KP
25,576
25.5% share
15,507g
278 CS · 9.4/m
HerryJai#Kano
Sylas · Jungle
9 / 5 / 11
58.8% KP
23,782
23.7% share
14,112g
180 CS · 6.1/m
アレン様#0000
Vladimir · Mid
3 / 5 / 7
29.4% KP
16,097
16.1% share
11,792g
244 CS · 8.2/m
FREAK4TURE#LMFL
Zeri · ADC
10 / 8 / 4
41.2% KP
19,666
19.6% share
15,538g
256 CS · 8.6/m
namu#2052
Bard · Support
6 / 9 / 16
64.7% KP
15,053
15% share
10,287g
26 CS · 0.9/m
Red side
DefeatsYuuus#JP1
Ambessa · Top
8 / 7 / 3
30.6% KP
23,972
19.9% share
12,047g
211 CS · 7.1/m
天狐 紫吹#DKBK
Lee Sin · Jungle
10 / 5 / 9
52.8% KP
24,598
20.5% share
14,135g
208 CS · 7/m
福井のエゴイスト#Exc
Malzahar · Mid
8 / 6 / 3
30.6% KP
32,984
27.4% share
14,681g
249 CS · 8.4/m
omoti01#JP1
Jhin · ADC
9 / 7 / 7
44.4% KP
19,008
15.8% share
13,586g
198 CS · 6.7/m
Esquire#0128
Xerath · Support
1 / 9 / 17
50% KP
19,708
16.4% share
9,089g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
