Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 423 days ago
18 / 4 / 12
K / D / A
85.7%
Kill participation
1,391.4
Damage / min
19,565g
557.1 gold / min
22
3 placed · 2 cleared
276
7.9 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBangha#TOP
Ambessa · Top
6 / 2 / 11
48.6% KP
19,672
15.3% share
13,328g
199 CS · 5.7/m
ゼドキンガチ本気モード#暴言注意
Sylas · Jungle
18 / 4 / 12
85.7% KP
48,862
38% share
19,565g
276 CS · 7.9/m
Macarong#teki
Mel · Mid
4 / 2 / 13
48.6% KP
28,036
21.8% share
15,767g
333 CS · 9.5/m
お兄さんしゅごい#1919
Varus · ADC
7 / 6 / 10
48.6% KP
22,765
17.7% share
15,753g
271 CS · 7.7/m
onesakai#toku
Rakan · Support
0 / 4 / 27
77.1% KP
9,336
7.3% share
10,057g
29 CS · 0.8/m
Red side
Defeatbiboo#JP3
Jayce · Top
3 / 5 / 5
44.4% KP
30,772
28.6% share
13,550g
289 CS · 8.2/m
Ghostory#Heart
Nidalee · Jungle
11 / 9 / 2
72.2% KP
22,930
21.3% share
14,657g
214 CS · 6.1/m
福井のエゴイスト#Exc
Malzahar · Mid
1 / 6 / 7
44.4% KP
17,553
16.3% share
13,674g
277 CS · 7.9/m
Pyke#JP99
Smolder · ADC
3 / 6 / 8
61.1% KP
26,927
25% share
13,525g
263 CS · 7.5/m
ふぇにっち#2350
Galio · Support
0 / 9 / 14
77.8% KP
9,385
8.7% share
8,350g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
