Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 423 days ago
17 / 5 / 6
K / D / A
63.9%
Kill participation
1,194.9
Damage / min
16,020g
492.7 gold / min
30
5 placed · 1 cleared
222
6.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBangha#TOP
Gnar · Top
8 / 6 / 8
69.6% KP
25,371
22.9% share
13,897g
224 CS · 6.9/m
おむつ大尉#JP111
Karthus · Jungle
4 / 11 / 7
47.8% KP
30,776
27.8% share
12,397g
221 CS · 6.8/m
Raharl#JP1
Zoe · Mid
5 / 3 / 9
60.9% KP
22,304
20.1% share
11,786g
173 CS · 5.3/m
メメント森#JPI
Jhin · ADC
6 / 9 / 9
65.2% KP
22,049
19.9% share
13,427g
234 CS · 7.2/m
Cadeau de Dieu#jp2
Karma · Support
0 / 7 / 15
65.2% KP
10,391
9.4% share
7,910g
29 CS · 0.9/m
Red side
Victory戸武箭無君とむ#Tomu
Vladimir · Top
3 / 5 / 5
22.2% KP
18,101
15% share
11,792g
223 CS · 6.9/m
ゼドキンガチ本気モード#暴言注意
Qiyana · Jungle
17 / 5 / 6
63.9% KP
38,855
32.2% share
16,020g
222 CS · 6.8/m
福井のエゴイスト#Exc
Neeko · Mid
5 / 4 / 8
36.1% KP
24,547
20.3% share
12,724g
204 CS · 6.3/m
ニンビンユーユー#81201
Azir · ADC
10 / 6 / 7
47.2% KP
26,580
22% share
14,553g
208 CS · 6.4/m
ふぇにっち#2350
Senna · Support
1 / 3 / 20
58.3% KP
12,586
10.4% share
10,409g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
