Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 422 days ago
5 / 14 / 17
K / D / A
52.4%
Kill participation
576.7
Damage / min
11,509g
304.3 gold / min
86
34 placed · 9 cleared
49
1.3 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBASSAAA#JP1
Rumble · Top
1 / 9 / 4
11.9% KP
19,760
12.4% share
11,011g
218 CS · 5.8/m
東京大学医学部#JPN
Taliyah · Jungle
10 / 8 / 17
64.3% KP
37,296
23.3% share
16,919g
247 CS · 6.5/m
21 Savage#Seki
Ambessa · Mid
17 / 9 / 11
66.7% KP
53,615
33.5% share
19,655g
213 CS · 5.6/m
Riyon#りよん
Kai'Sa · ADC
9 / 7 / 13
52.4% KP
27,406
17.1% share
18,164g
301 CS · 8/m
ゼドキンガチ本気モード#暴言注意
Blitzcrank · Support
5 / 14 / 17
52.4% KP
21,810
13.6% share
11,509g
49 CS · 1.3/m
Red side
Victoryゴールデンレトリバーに愛されたい#0812
Camille · Top
5 / 5 / 16
44.7% KP
25,670
16.5% share
16,392g
270 CS · 7.1/m
Dunhill#9418
Diana · Jungle
20 / 8 / 13
70.2% KP
45,856
29.4% share
21,974g
310 CS · 8.2/m
あきらめない#7933
Yasuo · Mid
7 / 14 / 17
51.1% KP
21,110
13.6% share
13,334g
166 CS · 4.4/m
xin chao#Tai
Ezreal · ADC
13 / 7 / 19
68.1% KP
49,296
31.6% share
17,767g
268 CS · 7.1/m
西野ホーク#JP1
Bard · Support
2 / 8 / 25
57.4% KP
13,823
8.9% share
10,883g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
