Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 421 days ago
13 / 10 / 11
K / D / A
49%
Kill participation
897.3
Damage / min
17,220g
449 gold / min
34
2 placed · 5 cleared
224
5.8 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykkkkkkkkk#JP1
Shen · Top
3 / 6 / 25
57.1% KP
18,553
12.2% share
14,992g
240 CS · 6.3/m
ゼドキンガチ本気モード#暴言注意
Qiyana · Jungle
13 / 10 / 11
49% KP
34,413
22.7% share
17,220g
224 CS · 5.8/m
Dunhill#9418
Tristana · Mid
25 / 7 / 10
71.4% KP
59,653
39.3% share
25,076g
308 CS · 8/m
めてゃもん#쓸쓸우
Kai'Sa · ADC
5 / 8 / 13
36.7% KP
28,280
18.6% share
16,790g
320 CS · 8.3/m
貯金大変#gimu
Seraphine · Support
3 / 8 / 23
53.1% KP
10,913
7.2% share
10,830g
24 CS · 0.6/m
Red side
Defeatレモン爆弾#JP1
Singed · Top
2 / 11 / 13
38.5% KP
31,470
20.8% share
13,908g
215 CS · 5.6/m
日服第一甘雨#0428
Zed · Jungle
13 / 9 / 9
56.4% KP
33,175
22% share
16,998g
263 CS · 6.9/m
CINNAMON#救救我
Corki · Mid
14 / 10 / 5
48.7% KP
40,159
26.6% share
19,424g
327 CS · 8.5/m
メメント森#JPI
Sivir · ADC
10 / 10 / 9
48.7% KP
38,813
25.7% share
18,061g
330 CS · 8.6/m
purewhite#rami
Soraka · Support
0 / 9 / 25
64.1% KP
7,513
5% share
10,692g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
