Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 421 days ago
17 / 9 / 6
K / D / A
41.8%
Kill participation
1,122.7
Damage / min
15,401g
468.8 gold / min
21
7 placed · 4 cleared
194
5.9 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorysYuuus#JP1
Renekton · Top
11 / 7 / 11
40% KP
37,634
22.2% share
14,923g
216 CS · 6.6/m
Yuki#3065
Diana · Jungle
21 / 5 / 18
70.9% KP
55,307
32.6% share
20,147g
243 CS · 7.4/m
ゼドキンガチ本気モード#暴言注意
Qiyana · Mid
17 / 9 / 6
41.8% KP
36,882
21.7% share
15,401g
194 CS · 5.9/m
フルーツポンチ侍さん#G0218
Sivir · ADC
3 / 5 / 20
41.8% KP
20,739
12.2% share
14,606g
272 CS · 8.3/m
mygo#4918
Karma · Support
3 / 5 / 36
70.9% KP
19,263
11.3% share
11,056g
33 CS · 1/m
Red side
Defeat白 梓蕓#Loopy
Warwick · Top
3 / 10 / 5
26.7% KP
20,076
15.6% share
11,201g
192 CS · 5.8/m
拳 王#ウディア
Udyr · Jungle
15 / 4 / 6
70% KP
38,908
30.3% share
18,472g
259 CS · 7.9/m
Ryutwo#JP1
Irelia · Mid
2 / 14 / 4
20% KP
18,327
14.3% share
14,193g
287 CS · 8.7/m
鬼塚英吉#0803
Corki · ADC
6 / 13 / 10
53.3% KP
30,623
23.9% share
15,222g
254 CS · 7.7/m
Kotono#111
Elise · Support
4 / 14 / 8
40% KP
20,426
15.9% share
9,324g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
