Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 421 days ago
8 / 6 / 5
K / D / A
38.2%
Kill participation
870.5
Damage / min
16,032g
450.8 gold / min
26
8 placed · 5 cleared
299
8.4 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryふらうぃー 電撃ラブラブ大作戦#ぺぐどぅん
Aatrox · Top
11 / 7 / 11
62.9% KP
32,569
26.5% share
16,710g
219 CS · 6.2/m
東京大学医学部#JPN
Karthus · Jungle
9 / 10 / 16
71.4% KP
36,657
29.8% share
17,163g
232 CS · 6.5/m
Ryutwo#JP1
Twisted Fate · Mid
3 / 10 / 13
45.7% KP
15,639
12.7% share
14,427g
195 CS · 5.5/m
xin chao#Tai
Lucian · ADC
9 / 5 / 16
71.4% KP
29,496
24% share
18,236g
330 CS · 9.3/m
西野ホーク#JP1
Sona · Support
3 / 2 / 25
80% KP
8,535
6.9% share
11,158g
33 CS · 0.9/m
Red side
Defeatひまわり#963
Yasuo · Top
10 / 7 / 8
52.9% KP
29,927
23% share
16,703g
258 CS · 7.3/m
Yuki#3065
Diana · Jungle
8 / 6 / 12
58.8% KP
30,153
23.1% share
15,761g
251 CS · 7.1/m
ゼドキンガチ本気モード#暴言注意
Yone · Mid
8 / 6 / 5
38.2% KP
30,961
23.8% share
16,032g
299 CS · 8.4/m
フルーツポンチ侍さん#G0218
Zeri · ADC
8 / 10 / 3
32.4% KP
28,831
22.1% share
14,913g
265 CS · 7.5/m
Razer#01221
Yuumi · Support
0 / 7 / 12
35.3% KP
10,490
8% share
8,219g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
