Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 421 days ago
4 / 4 / 12
K / D / A
48.5%
Kill participation
644.4
Damage / min
8,952g
326.5 gold / min
44
23 placed · 4 cleared
34
1.2 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatかわいいはやと#0825
Rumble · Top
5 / 11 / 4
27.3% KP
24,490
23.1% share
9,817g
157 CS · 5.7/m
王小波#渡 我
Mordekaiser · Jungle
7 / 8 / 5
36.4% KP
15,869
15% share
11,740g
200 CS · 7.3/m
Kirby Air Riders#poyo
Bel'Veth · Mid
7 / 9 / 6
39.4% KP
15,982
15.1% share
10,523g
162 CS · 5.9/m
pzi#pzi
Kai'Sa · ADC
10 / 5 / 7
51.5% KP
32,035
30.2% share
13,058g
185 CS · 6.7/m
ゼドキンガチ本気モード#暴言注意
Blitzcrank · Support
4 / 4 / 12
48.5% KP
17,668
16.7% share
8,952g
34 CS · 1.2/m
Red side
VictoryDontFightPlz#WCW
Gnar · Top
10 / 8 / 15
67.6% KP
31,992
29.3% share
13,774g
146 CS · 5.3/m
マダラ蝶#UVER
Lee Sin · Jungle
12 / 5 / 11
62.2% KP
29,442
26.9% share
15,069g
179 CS · 6.5/m
OKAZAKISS#0118
Twisted Fate · Mid
8 / 8 / 14
59.5% KP
24,765
22.6% share
12,932g
158 CS · 5.8/m
聖なる夜のナイトメア#7669
Aphelios · ADC
5 / 6 / 4
24.3% KP
19,543
17.9% share
11,366g
214 CS · 7.8/m
日本一SUP#田原C1
Soraka · Support
2 / 6 / 14
43.2% KP
3,599
3.3% share
7,794g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
