Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 421 days ago
19 / 10 / 9
K / D / A
66.7%
Kill participation
1,454.9
Damage / min
17,214g
560.4 gold / min
13
2 placed · 1 cleared
194
6.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryベルヴェスの逆鱗#NONO
Renekton · Top
2 / 3 / 12
33.3% KP
18,101
11.7% share
13,100g
209 CS · 6.8/m
イジェミョン vs あいみょん#俺は前者
Karthus · Jungle
13 / 10 / 16
69% KP
53,714
34.7% share
16,892g
213 CS · 6.9/m
ゼドキンガチ本気モード#暴言注意
Akali · Mid
19 / 10 / 9
66.7% KP
44,691
28.9% share
17,214g
194 CS · 6.3/m
メメント森#JPI
Yunara · ADC
7 / 8 / 10
40.5% KP
31,240
20.2% share
15,148g
264 CS · 8.6/m
サビネコ#emt
Milio · Support
1 / 6 / 24
59.5% KP
7,019
4.5% share
9,610g
36 CS · 1.2/m
Red side
Defeat鉄砲玉#JP1
Gnar · Top
4 / 6 / 11
40.5% KP
27,357
24.3% share
12,423g
222 CS · 7.2/m
Sassappel#3794
Ekko · Jungle
14 / 7 / 17
83.8% KP
32,385
28.8% share
15,691g
143 CS · 4.7/m
OKAZAKISS#0118
Yone · Mid
7 / 13 / 5
32.4% KP
21,860
19.4% share
11,883g
202 CS · 6.6/m
チェリー#CR27
Aphelios · ADC
6 / 8 / 11
45.9% KP
23,612
21% share
14,550g
268 CS · 8.7/m
ぽかぽーか#JP1
Blitzcrank · Support
6 / 8 / 11
45.9% KP
7,286
6.5% share
9,017g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
