Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 420 days ago
10 / 6 / 7
K / D / A
43.6%
Kill participation
1,130.8
Damage / min
14,179g
481.2 gold / min
13
6 placed · 1 cleared
220
7.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUtahJazz#JP2
Aatrox · Top
2 / 7 / 6
29.6% KP
17,656
17.5% share
8,967g
166 CS · 5.6/m
青春禁止#JP1
Karthus · Jungle
14 / 9 / 8
81.5% KP
42,925
42.6% share
16,671g
207 CS · 7/m
Sie#404
Katarina · Mid
5 / 9 / 8
48.1% KP
14,426
14.3% share
9,596g
160 CS · 5.4/m
どんぐり#0815
Sivir · ADC
4 / 7 / 7
40.7% KP
16,822
16.7% share
11,427g
225 CS · 7.6/m
Orbis#1111
Blitzcrank · Support
2 / 7 / 11
48.1% KP
8,833
8.8% share
7,540g
31 CS · 1.1/m
Red side
VictoryAngreifer#JP2
Camille · Top
4 / 7 / 6
25.6% KP
23,799
18.6% share
12,676g
216 CS · 7.3/m
FREAK4TURE#LMFL
Gwen · Jungle
8 / 3 / 5
33.3% KP
24,486
19.1% share
13,134g
218 CS · 7.4/m
ゼドキンガチ本気モード#暴言注意
Zed · Mid
10 / 6 / 7
43.6% KP
33,322
26% share
14,179g
220 CS · 7.5/m
Peyz#1211
Kai'Sa · ADC
17 / 6 / 7
61.5% KP
40,130
31.3% share
18,274g
263 CS · 8.9/m
tachibana Gonano#jp2
Karma · Support
0 / 5 / 19
48.7% KP
6,326
4.9% share
9,063g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
