Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 419 days ago
18 / 2 / 4
K / D / A
62.9%
Kill participation
972.6
Damage / min
17,780g
591.4 gold / min
23
2 placed · 6 cleared
227
7.5 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryひまわり#963
Gragas · Top
8 / 0 / 10
51.4% KP
24,747
24% share
15,294g
255 CS · 8.5/m
ゼドキンガチ本気モード#暴言注意
Qiyana · Jungle
18 / 2 / 4
62.9% KP
29,243
28.4% share
17,780g
227 CS · 7.5/m
ich bin Frosty#wrist
Tryndamere · Mid
3 / 9 / 8
31.4% KP
18,975
18.4% share
11,237g
213 CS · 7.1/m
omoti01#JP1
Senna · ADC
3 / 4 / 23
74.3% KP
22,333
21.7% share
13,309g
185 CS · 6.2/m
Kamui#mute
Alistar · Support
3 / 5 / 18
60% KP
7,850
7.6% share
9,115g
23 CS · 0.8/m
Red side
Defeat美少女壮士#JP1
Rumble · Top
2 / 6 / 1
15% KP
21,436
20.2% share
11,041g
249 CS · 8.3/m
ChouHikarii#5224
Talon · Jungle
4 / 6 / 2
30% KP
11,924
11.3% share
11,286g
238 CS · 7.9/m
スナギモ#JP1
Yasuo · Mid
6 / 7 / 4
50% KP
29,778
28.1% share
12,172g
226 CS · 7.5/m
MayR#BVL
Lucian · ADC
5 / 9 / 5
50% KP
30,116
28.4% share
11,507g
213 CS · 7.1/m
天竺葵#0826
Nami · Support
3 / 7 / 9
60% KP
12,675
12% share
8,344g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
