Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 418 days ago
8 / 11 / 5
K / D / A
56.5%
Kill participation
915.2
Damage / min
11,036g
384.8 gold / min
17
6 placed · 1 cleared
137
4.8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryうぃーっすどうもキヨでーす#TOP4
Cho'Gath · Top
9 / 6 / 14
46.9% KP
24,877
21.4% share
13,268g
192 CS · 6.7/m
fantansit#JP1
Lee Sin · Jungle
8 / 3 / 20
57.1% KP
21,293
18.3% share
12,782g
139 CS · 4.8/m
あかまる#JP1
Xerath · Mid
10 / 4 / 19
59.2% KP
26,830
23% share
13,224g
162 CS · 5.6/m
進撃のかつき#JP2
Kai'Sa · ADC
17 / 3 / 13
61.2% KP
30,760
26.4% share
17,380g
243 CS · 8.5/m
上條ヒカリ#mijo
Maokai · Support
5 / 7 / 21
53.1% KP
12,646
10.9% share
9,926g
42 CS · 1.5/m
Red side
DefeatPaul Kim#JP1
Jayce · Top
5 / 10 / 6
47.8% KP
30,005
30.2% share
11,492g
177 CS · 6.2/m
Tierist#JP1
Bel'Veth · Jungle
5 / 10 / 11
69.6% KP
15,316
15.4% share
11,493g
187 CS · 6.5/m
ゼドキンガチ本気モード#暴言注意
Kassadin · Mid
8 / 11 / 5
56.5% KP
26,251
26.4% share
11,036g
137 CS · 4.8/m
bobchamp#JP1
Corki · ADC
3 / 8 / 5
34.8% KP
19,108
19.2% share
11,776g
249 CS · 8.7/m
メンタルヘラルド#nene
Lulu · Support
2 / 10 / 10
52.2% KP
8,634
8.7% share
7,411g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
