Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 415 days ago
15 / 5 / 6
K / D / A
51.2%
Kill participation
600.1
Damage / min
13,825g
459.8 gold / min
13
4 placed · 3 cleared
158
5.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1vsAll#日新又日新
K'Sante · Top
14 / 3 / 15
70.7% KP
31,651
29.7% share
15,676g
191 CS · 6.4/m
バス乗りできないと文句言いながら#降参します
Mordekaiser · Jungle
9 / 4 / 17
63.4% KP
25,078
23.5% share
16,037g
211 CS · 7/m
ゼドキンガチ本気モード#暴言注意
Pyke · Mid
15 / 5 / 6
51.2% KP
18,042
16.9% share
13,825g
158 CS · 5.3/m
Hoppin#5798
Aphelios · ADC
2 / 5 / 13
36.6% KP
17,629
16.5% share
11,777g
191 CS · 6.4/m
REL#JP1
Poppy · Support
1 / 7 / 16
41.5% KP
14,126
13.3% share
9,386g
37 CS · 1.2/m
Red side
Defeat絶対に借金は返す#37564
Pantheon · Top
1 / 10 / 4
20.8% KP
14,008
12.9% share
11,046g
199 CS · 6.6/m
ち せ#0112
Lee Sin · Jungle
10 / 8 / 10
83.3% KP
27,963
25.7% share
13,256g
183 CS · 6.1/m
ぽかぽーか#JP1
Malzahar · Mid
3 / 8 / 6
37.5% KP
29,970
27.6% share
12,093g
216 CS · 7.2/m
Asuki#JP1
Kindred · ADC
6 / 8 / 3
37.5% KP
29,872
27.5% share
12,180g
204 CS · 6.8/m
Pyke#JP99
Rakan · Support
4 / 7 / 8
50% KP
6,800
6.3% share
9,532g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
