Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 413 days ago
12 / 6 / 2
K / D / A
73.7%
Kill participation
849.7
Damage / min
12,228g
476.7 gold / min
16
3 placed · 4 cleared
170
6.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryゴールデンレトリバーに愛されたい#0812
Camille · Top
16 / 3 / 3
67.9% KP
29,767
35.3% share
14,761g
200 CS · 7.8/m
kokekokeshi#JP2
Ivern · Jungle
4 / 5 / 12
57.1% KP
13,370
15.8% share
10,454g
131 CS · 5.1/m
rre#rre
Taliyah · Mid
5 / 6 / 9
50% KP
20,710
24.5% share
11,220g
187 CS · 7.3/m
Polyphia#JP1
Yunara · ADC
3 / 2 / 9
42.9% KP
13,364
15.8% share
9,651g
171 CS · 6.7/m
ダイヤしつけ用アカ#JP2
Rell · Support
0 / 3 / 17
60.7% KP
7,155
8.5% share
7,090g
25 CS · 1/m
Red side
Defeatしゅんた1106#JP1
Garen · Top
3 / 7 / 2
26.3% KP
10,525
16.9% share
8,492g
144 CS · 5.6/m
ゼドキンガチ本気モード#暴言注意
Qiyana · Jungle
12 / 6 / 2
73.7% KP
21,794
35.1% share
12,228g
170 CS · 6.6/m
キオちゃん#JP1
Orianna · Mid
0 / 5 / 8
42.1% KP
12,666
20.4% share
8,294g
185 CS · 7.2/m
Bandit Keith#JP1
Caitlyn · ADC
2 / 5 / 1
15.8% KP
10,758
17.3% share
10,667g
229 CS · 8.9/m
シンプルに#JP1
Bard · Support
2 / 5 / 10
63.2% KP
6,399
10.3% share
6,828g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
