Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 413 days ago
11 / 6 / 4
K / D / A
78.9%
Kill participation
902.1
Damage / min
10,416g
510.6 gold / min
22
5 placed · 3 cleared
136
6.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMr Surrender#15FF
Ambessa · Top
0 / 4 / 0
0% KP
8,058
14.6% share
6,529g
162 CS · 7.9/m
ゼドキンガチ本気モード#暴言注意
Sylas · Jungle
11 / 6 / 4
78.9% KP
18,403
33.3% share
10,416g
136 CS · 6.7/m
夏菜 やまとTwitch#Vtube
Katarina · Mid
4 / 7 / 6
52.6% KP
11,452
20.7% share
7,459g
110 CS · 5.4/m
ラキピー#だっぴ
Vayne · ADC
3 / 6 / 7
52.6% KP
10,958
19.9% share
6,951g
112 CS · 5.5/m
ABffKmry#7395
Thresh · Support
1 / 6 / 15
84.2% KP
6,330
11.5% share
6,072g
22 CS · 1.1/m
Red side
Victoryalone#JPX
Galio · Top
7 / 0 / 5
41.4% KP
12,784
18.1% share
8,773g
155 CS · 7.6/m
ミニ丼#JP1
Graves · Jungle
9 / 4 / 5
48.3% KP
15,577
22.1% share
11,556g
169 CS · 8.3/m
江南本本本本本本本本本本本本本本#PONPO
Azir · Mid
6 / 4 / 8
48.3% KP
19,566
27.8% share
9,911g
156 CS · 7.6/m
メメント森#JPI
Yunara · ADC
6 / 6 / 6
41.4% KP
16,760
23.8% share
9,766g
141 CS · 6.9/m
hamazon#woof
Blitzcrank · Support
1 / 5 / 15
55.2% KP
5,797
8.2% share
6,084g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
