Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 413 days ago
6 / 3 / 9
K / D / A
51.7%
Kill participation
829.8
Damage / min
10,374g
448.8 gold / min
13
7 placed · 1 cleared
192
8.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBangha#TOP
Gnar · Top
6 / 4 / 2
36.4% KP
14,923
20.4% share
9,141g
156 CS · 6.7/m
所有公狗全部听令#フラウィ
Lee Sin · Jungle
5 / 7 / 5
45.5% KP
10,243
14% share
9,730g
177 CS · 7.7/m
福井のエゴイスト#Exc
Malzahar · Mid
2 / 6 / 3
22.7% KP
19,790
27.1% share
8,763g
178 CS · 7.7/m
聖なる夜のナイトメア#7669
Kai'Sa · ADC
6 / 4 / 7
59.1% KP
15,336
21% share
9,600g
155 CS · 6.7/m
Art Of Spear#sup
Pantheon · Support
3 / 9 / 10
59.1% KP
12,811
17.5% share
7,147g
32 CS · 1.4/m
Red side
Victoryサビネコ#emt
Vladimir · Top
4 / 4 / 2
20.7% KP
14,108
18.2% share
9,442g
194 CS · 8.4/m
Alpacalove#JP1
Kayn · Jungle
11 / 6 / 7
62.1% KP
18,901
24.3% share
11,397g
134 CS · 5.8/m
ゼドキンガチ本気モード#暴言注意
Smolder · Mid
6 / 3 / 9
51.7% KP
19,183
24.7% share
10,374g
192 CS · 8.3/m
メメント森#JPI
Yunara · ADC
6 / 5 / 10
55.2% KP
19,593
25.2% share
10,995g
167 CS · 7.2/m
天竺葵#0826
Lulu · Support
2 / 4 / 20
75.9% KP
5,867
7.6% share
7,870g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
