Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 413 days ago
6 / 1 / 12
K / D / A
54.5%
Kill participation
1,037
Damage / min
15,833g
567.2 gold / min
10
10 placed · 0 cleared
253
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat酔っ払うの勇者#H1R0
Cho'Gath · Top
2 / 6 / 3
31.3% KP
9,535
15.8% share
9,320g
154 CS · 5.5/m
GoodNightGoodBye#1156
Kayn · Jungle
3 / 7 / 5
50% KP
9,106
15.1% share
10,365g
200 CS · 7.2/m
福井のエゴイスト#Exc
Naafiri · Mid
5 / 4 / 3
50% KP
15,587
25.8% share
12,078g
220 CS · 7.9/m
ラキピー#だっぴ
Aphelios · ADC
5 / 6 / 5
62.5% KP
19,947
33% share
11,251g
216 CS · 7.7/m
Charley#rakan
Thresh · Support
1 / 10 / 12
81.3% KP
6,311
10.4% share
7,217g
28 CS · 1/m
Red side
Victoryねもねも#もねもね
Teemo · Top
9 / 2 / 6
45.5% KP
34,968
31.8% share
14,399g
236 CS · 8.5/m
KataClysm#K4T
Qiyana · Jungle
11 / 3 / 7
54.5% KP
20,941
19% share
13,085g
188 CS · 6.7/m
ゼドキンガチ本気モード#暴言注意
Irelia · Mid
6 / 1 / 12
54.5% KP
28,949
26.3% share
15,833g
253 CS · 9.1/m
ち せ#0112
Ashe · ADC
5 / 6 / 8
39.4% KP
17,104
15.5% share
10,786g
179 CS · 6.4/m
えんてぃ#ENTP
Leona · Support
2 / 4 / 11
39.4% KP
8,098
7.4% share
7,827g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
