Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 412 days ago
16 / 1 / 6
K / D / A
75.9%
Kill participation
1,035.5
Damage / min
15,600g
553.5 gold / min
31
4 placed · 3 cleared
238
8.4 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1HP#JP4
Rumble · Top
1 / 3 / 3
13.8% KP
23,534
24.2% share
10,272g
242 CS · 8.6/m
ゼドキンガチ本気モード#暴言注意
Qiyana · Jungle
16 / 1 / 6
75.9% KP
29,184
30% share
15,600g
238 CS · 8.4/m
Karaage#JP1
Viego · Mid
6 / 2 / 8
48.3% KP
18,739
19.2% share
14,631g
261 CS · 9.3/m
alone#JPX
Viktor · ADC
5 / 5 / 8
44.8% KP
21,105
21.7% share
11,964g
228 CS · 8.1/m
ADC SION OTP#JP1
Sion · Support
1 / 6 / 11
41.4% KP
4,864
5% share
7,725g
41 CS · 1.5/m
Red side
DefeatTadayou#hpygm
Fiora · Top
2 / 2 / 2
23.5% KP
14,368
17.5% share
10,938g
235 CS · 8.3/m
丘 丘#BDTH
Rek'Sai · Jungle
5 / 11 / 3
47.1% KP
17,530
21.4% share
10,875g
136 CS · 4.8/m
Razer#01221
Hwei · Mid
3 / 4 / 2
29.4% KP
18,685
22.8% share
11,126g
254 CS · 9/m
나츠메데스#5555
Yunara · ADC
3 / 5 / 6
52.9% KP
18,040
22% share
11,423g
223 CS · 7.9/m
宇宙第一の壁#Kabe
Neeko · Support
4 / 7 / 5
52.9% KP
13,271
16.2% share
7,805g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
