Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 412 days ago
10 / 7 / 3
K / D / A
65%
Kill participation
829.9
Damage / min
13,121g
445.8 gold / min
26
4 placed · 2 cleared
197
6.7 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory나츠메데스#5555
Pantheon · Top
9 / 5 / 7
41% KP
24,510
17.5% share
12,040g
168 CS · 5.7/m
ミニ丼#JP1
Nidalee · Jungle
6 / 4 / 14
51.3% KP
22,712
16.3% share
13,001g
218 CS · 7.4/m
Unholytruth#91111
Ambessa · Mid
7 / 2 / 20
69.2% KP
39,073
28% share
14,922g
226 CS · 7.7/m
Kreative#yuumi
Yunara · ADC
12 / 3 / 14
66.7% KP
35,373
25.3% share
15,802g
230 CS · 7.8/m
えんてぃ#ENTP
Elise · Support
5 / 6 / 14
48.7% KP
18,090
12.9% share
10,364g
35 CS · 1.2/m
Red side
Defeatalone#JPX
Cho'Gath · Top
5 / 5 / 4
45% KP
20,980
22.3% share
10,659g
190 CS · 6.5/m
ゼドキンガチ本気モード#暴言注意
Sylas · Jungle
10 / 7 / 3
65% KP
24,428
25.9% share
13,121g
197 CS · 6.7/m
Karaage#JP1
Viego · Mid
2 / 12 / 3
25% KP
18,664
19.8% share
10,508g
212 CS · 7.2/m
KAF花譜#KAF
Smolder · ADC
2 / 4 / 3
25% KP
21,053
22.4% share
10,035g
224 CS · 7.6/m
Esquire#0128
Morgana · Support
1 / 11 / 10
55% KP
9,048
9.6% share
7,443g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
