Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 412 days ago
14 / 11 / 15
K / D / A
65.9%
Kill participation
1,227.8
Damage / min
19,359g
490.3 gold / min
26
8 placed · 1 cleared
248
6.3 CS / min
Objective control
0
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
5
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryまねき#Japan
Warwick · Top
8 / 7 / 12
45.5% KP
25,672
13.3% share
16,092g
222 CS · 5.6/m
ゼドキンガチ本気モード#暴言注意
Zed · Jungle
14 / 11 / 15
65.9% KP
48,479
25.2% share
19,359g
248 CS · 6.3/m
こうせいくん#4942
Malzahar · Mid
8 / 7 / 21
65.9% KP
38,006
19.7% share
16,483g
219 CS · 5.5/m
Kreative#yuumi
Sivir · ADC
8 / 9 / 16
54.5% KP
45,910
23.8% share
19,577g
338 CS · 8.6/m
貯金大変#gimu
Xerath · Support
6 / 7 / 22
63.6% KP
34,613
18% share
13,530g
55 CS · 1.4/m
Red side
DefeatDontFightPlz#WCW
K'Sante · Top
6 / 9 / 12
43.9% KP
26,357
18.9% share
13,469g
168 CS · 4.3/m
角刈りかっくん#JP2
Gwen · Jungle
11 / 9 / 9
48.8% KP
33,734
24.2% share
18,407g
295 CS · 7.5/m
夏菜 やまとTwitch#Vtube
Katarina · Mid
5 / 11 / 10
36.6% KP
19,552
14% share
14,526g
226 CS · 5.7/m
IlIllIlIllIlIllI#JP1
Jhin · ADC
12 / 10 / 12
58.5% KP
36,880
26.4% share
19,835g
329 CS · 8.3/m
alone#JPX
Galio · Support
7 / 5 / 26
80.5% KP
22,984
16.5% share
14,560g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
