Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kha'Zix
Victory
Ranked Solo/Duo · 412 days ago
21 / 6 / 8
K / D / A
54.7%
Kill participation
1,152.6
Damage / min
16,897g
579.7 gold / min
18
1 placed · 2 cleared
224
7.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory機動戦士カズダム#JP1
Quinn · Top
5 / 6 / 19
45.3% KP
26,636
20.4% share
12,547g
142 CS · 4.9/m
ゼドキンガチ本気モード#暴言注意
Kha'Zix · Jungle
21 / 6 / 8
54.7% KP
33,597
25.8% share
16,897g
224 CS · 7.7/m
ANIVIA00#1125
Anivia · Mid
14 / 3 / 15
54.7% KP
29,505
22.6% share
13,439g
180 CS · 6.2/m
角刈りかっくん#JP2
Vayne · ADC
4 / 4 / 11
28.3% KP
18,422
14.1% share
13,708g
223 CS · 7.7/m
丘 丘#BDTH
Elise · Support
9 / 10 / 14
43.4% KP
22,161
17% share
11,267g
36 CS · 1.2/m
Red side
Defeatorobou#TTV
Gnar · Top
0 / 14 / 5
17.2% KP
11,138
9.8% share
7,947g
135 CS · 4.6/m
1Δ9#JP1
Karthus · Jungle
17 / 11 / 4
72.4% KP
42,067
37% share
15,881g
187 CS · 6.4/m
Razer#01221
Sylas · Mid
4 / 11 / 11
51.7% KP
20,372
17.9% share
10,985g
166 CS · 5.7/m
SeAe#0711
Sivir · ADC
4 / 6 / 10
48.3% KP
19,311
17% share
14,011g
254 CS · 8.7/m
네모네모#네모네모
Teemo · Support
4 / 11 / 12
55.2% KP
20,824
18.3% share
10,364g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
