Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 411 days ago
7 / 6 / 11
K / D / A
58.1%
Kill participation
917
Damage / min
14,531g
389.9 gold / min
28
8 placed · 1 cleared
246
6.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAdo#fan1
Sion · Top
1 / 9 / 12
41.9% KP
24,228
15.1% share
12,395g
220 CS · 5.9/m
kokekokeshi#JP2
Ivern · Jungle
2 / 6 / 17
61.3% KP
13,265
8.3% share
14,852g
222 CS · 6/m
ゼドキンガチ本気モード#暴言注意
Zed · Mid
7 / 6 / 11
58.1% KP
34,175
21.3% share
14,531g
246 CS · 6.6/m
ちゃぴ#JP2
Corki · ADC
14 / 5 / 10
77.4% KP
47,720
29.8% share
20,861g
299 CS · 8/m
Hernest アニスト#JP1
Zyra · Support
7 / 5 / 9
51.6% KP
40,985
25.6% share
13,048g
51 CS · 1.4/m
Red side
Defeat鉄砲玉#JP1
Ambessa · Top
7 / 3 / 10
54.8% KP
40,968
28.5% share
16,922g
303 CS · 8.1/m
For Twice Sana#JP1
Qiyana · Jungle
10 / 6 / 16
83.9% KP
35,456
24.7% share
17,538g
266 CS · 7.1/m
なすび改二#JP1
Anivia · Mid
5 / 8 / 13
58.1% KP
25,837
18% share
11,993g
187 CS · 5/m
Asuki#JP1
Kindred · ADC
7 / 8 / 3
32.3% KP
20,328
14.1% share
14,541g
267 CS · 7.2/m
Calm Down#1131
Senna · Support
2 / 6 / 25
87.1% KP
21,209
14.7% share
11,880g
51 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
