Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 410 days ago
11 / 11 / 11
K / D / A
66.7%
Kill participation
1,366.1
Damage / min
20,414g
493.5 gold / min
30
15 placed · 1 cleared
250
6 CS / min
Objective control
3
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
6
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlookatmy#JP1
Ambessa · Top
5 / 12 / 8
39.4% KP
40,999
20.9% share
14,480g
238 CS · 5.8/m
kokekokeshi#JP2
Jarvan IV · Jungle
3 / 9 / 20
69.7% KP
26,660
13.6% share
15,079g
265 CS · 6.4/m
ゼドキンガチ本気モード#暴言注意
Kassadin · Mid
11 / 11 / 11
66.7% KP
56,511
28.9% share
20,414g
250 CS · 6/m
Day1week#Day1
Jhin · ADC
14 / 6 / 4
54.5% KP
57,153
29.2% share
22,520g
323 CS · 7.8/m
元祖オーディン#odin
Nami · Support
0 / 8 / 22
66.7% KP
14,473
7.4% share
10,472g
26 CS · 0.6/m
Red side
VictoryAdo#fan1
Sion · Top
6 / 7 / 17
50% KP
34,944
17.3% share
13,970g
180 CS · 4.4/m
βruce#JP1
Wukong · Jungle
11 / 4 / 21
69.6% KP
33,508
16.5% share
18,841g
254 CS · 6.1/m
ヤナガワヒロキ#JP1
Orianna · Mid
21 / 7 / 19
87% KP
83,472
41.2% share
22,484g
281 CS · 6.8/m
Free Bird#Fast
Miss Fortune · ADC
8 / 7 / 12
43.5% KP
38,369
18.9% share
15,563g
230 CS · 5.6/m
shakespeare#JP1
Janna · Support
0 / 8 / 28
60.9% KP
12,251
6% share
11,258g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
