Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 403 days ago
16 / 5 / 12
K / D / A
87.5%
Kill participation
1,113.6
Damage / min
16,061g
571.9 gold / min
22
9 placed · 2 cleared
179
6.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHAHA AMONG US#SUS
Garen · Top
5 / 4 / 10
46.9% KP
20,977
18.7% share
12,611g
206 CS · 7.3/m
ゼドキンガチ本気モード#暴言注意
Lee Sin · Jungle
16 / 5 / 12
87.5% KP
31,275
27.8% share
16,061g
179 CS · 6.4/m
17歳GカップJD彼ピ募集中#JP2
Neeko · Mid
4 / 3 / 11
46.9% KP
21,089
18.8% share
10,579g
181 CS · 6.4/m
dresscodeMOBA#5772
Sivir · ADC
5 / 1 / 16
65.6% KP
29,519
26.2% share
13,368g
249 CS · 8.9/m
Pyke#JP99
Pyke · Support
2 / 5 / 16
56.3% KP
9,606
8.5% share
8,749g
31 CS · 1.1/m
Red side
Defeatしゅんた1106#JP1
Shen · Top
0 / 7 / 9
50% KP
20,547
23.4% share
8,956g
201 CS · 7.2/m
天 使#KR 1
Viego · Jungle
8 / 11 / 6
77.8% KP
21,307
24.3% share
12,331g
174 CS · 6.2/m
洛城少爷#CN1
Veigar · Mid
6 / 4 / 4
55.6% KP
23,900
27.3% share
13,106g
233 CS · 8.3/m
Asuki#JP1
Kindred · ADC
3 / 6 / 7
55.6% KP
17,779
20.3% share
9,906g
212 CS · 7.5/m
minaponzu#JP1
Taric · Support
1 / 4 / 10
61.1% KP
4,120
4.7% share
6,861g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
