Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 402 days ago
10 / 9 / 9
K / D / A
52.8%
Kill participation
942.8
Damage / min
11,698g
423.1 gold / min
9
3 placed · 2 cleared
158
5.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSakura#桜です
Fiora · Top
3 / 7 / 1
15.4% KP
12,412
13.1% share
10,176g
224 CS · 8.1/m
GoodNightGoodBye#1156
Mordekaiser · Jungle
14 / 5 / 3
65.4% KP
27,317
28.9% share
14,400g
192 CS · 6.9/m
天狐 紫吹#DKBK
Taliyah · Mid
3 / 7 / 6
34.6% KP
19,197
20.3% share
10,549g
172 CS · 6.2/m
Rando Fans#KR3
Ashe · ADC
6 / 6 / 11
65.4% KP
24,210
25.6% share
12,248g
196 CS · 7.1/m
paKLj#5747
Braum · Support
0 / 11 / 14
53.8% KP
11,544
12.2% share
6,743g
22 CS · 0.8/m
Red side
VictorySawano#963
Yasuo · Top
11 / 2 / 3
38.9% KP
25,576
21.2% share
14,547g
233 CS · 8.4/m
ウズイテンゲン#JP1
Nidalee · Jungle
6 / 4 / 14
55.6% KP
23,882
19.8% share
12,304g
196 CS · 7.1/m
ゼドキンガチ本気モード#暴言注意
Sylas · Mid
10 / 9 / 9
52.8% KP
26,069
21.6% share
11,698g
158 CS · 5.7/m
プシューケー#JP1
Senna · ADC
7 / 5 / 20
75% KP
32,505
26.9% share
12,756g
206 CS · 7.5/m
ytzz#2426
Poppy · Support
2 / 6 / 18
55.6% KP
12,806
10.6% share
8,370g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
