Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 402 days ago
1 / 12 / 4
K / D / A
19.2%
Kill participation
841.7
Damage / min
10,674g
347.3 gold / min
18
10 placed · 1 cleared
223
7.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSakura#桜です
Fiora · Top
10 / 5 / 7
65.4% KP
40,872
34.8% share
17,947g
290 CS · 9.4/m
どんぐり#0815
Master Yi · Jungle
5 / 13 / 4
34.6% KP
18,979
16.1% share
11,719g
156 CS · 5.1/m
ゼドキンガチ本気モード#暴言注意
Cassiopeia · Mid
1 / 12 / 4
19.2% KP
25,868
22% share
10,674g
223 CS · 7.3/m
アマイマスク#2000
Rek'Sai · ADC
7 / 7 / 10
65.4% KP
23,645
20.1% share
13,351g
207 CS · 6.7/m
かれしだいすき#0831
Lulu · Support
3 / 7 / 12
57.7% KP
8,242
7% share
8,974g
28 CS · 0.9/m
Red side
Victory絶えず自壊する泥の人形#4545
Singed · Top
1 / 5 / 14
34.1% KP
24,395
15% share
12,727g
252 CS · 8.2/m
Unholytruth#91111
Xin Zhao · Jungle
9 / 4 / 17
59.1% KP
31,051
19.1% share
16,393g
267 CS · 8.7/m
hajimemasite#JP2
Yone · Mid
14 / 4 / 11
56.8% KP
41,088
25.3% share
16,415g
252 CS · 8.2/m
メメント森#JPI
Yunara · ADC
12 / 9 / 12
54.5% KP
45,944
28.2% share
14,703g
193 CS · 6.3/m
odessa1#JP132
Nautilus · Support
8 / 4 / 19
61.4% KP
20,195
12.4% share
11,303g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
