Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 390 days ago
11 / 4 / 7
K / D / A
69.2%
Kill participation
874.6
Damage / min
14,065g
539.6 gold / min
18
2 placed · 3 cleared
217
8.3 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory福生玄黄天尊#Khan
Aatrox · Top
0 / 6 / 7
26.9% KP
20,101
21.2% share
10,232g
192 CS · 7.4/m
ゼドキンガチ本気モード#暴言注意
Diana · Jungle
11 / 4 / 7
69.2% KP
22,798
24% share
14,065g
217 CS · 8.3/m
Elixyyyyy#JP1
Akshan · Mid
11 / 0 / 6
65.4% KP
28,858
30.4% share
13,779g
207 CS · 7.9/m
Mokurooo#NKG
Smolder · ADC
4 / 3 / 4
30.8% KP
14,840
15.6% share
11,613g
251 CS · 9.6/m
えんてぃ#ENTP
Karma · Support
0 / 3 / 14
53.8% KP
8,271
8.7% share
7,292g
32 CS · 1.2/m
Red side
Defeat謎の人#arcus
Renekton · Top
5 / 8 / 2
43.8% KP
26,899
32.7% share
10,106g
205 CS · 7.9/m
有罪胎児#おぎゃあ
Karthus · Jungle
7 / 8 / 4
68.8% KP
29,210
35.6% share
11,536g
179 CS · 6.9/m
GGarizz#ゴリラ
Syndra · Mid
1 / 5 / 1
12.5% KP
8,553
10.4% share
9,478g
214 CS · 8.2/m
kokekokeshi#JP2
Lucian · ADC
3 / 3 / 3
37.5% KP
14,436
17.6% share
9,777g
220 CS · 8.4/m
gaman#7897
Milio · Support
0 / 2 / 5
31.3% KP
3,057
3.7% share
5,949g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
