Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 390 days ago
6 / 9 / 15
K / D / A
65.6%
Kill participation
716.2
Damage / min
16,850g
486.5 gold / min
17
3 placed · 2 cleared
262
7.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUnholytruth#91111
Gragas · Top
7 / 5 / 11
56.3% KP
31,692
26.4% share
16,038g
272 CS · 7.9/m
ゼドキンガチ本気モード#暴言注意
Diana · Jungle
6 / 9 / 15
65.6% KP
24,803
20.7% share
16,850g
262 CS · 7.6/m
hajimemasite#JP2
Yasuo · Mid
8 / 7 / 6
43.8% KP
17,639
14.7% share
15,994g
246 CS · 7.1/m
SeAe#0711
Ashe · ADC
7 / 6 / 10
53.1% KP
24,878
20.7% share
16,644g
268 CS · 7.7/m
グレイラースY#JP1
Shaco · Support
4 / 9 / 15
59.4% KP
21,008
17.5% share
11,146g
55 CS · 1.6/m
Red side
Defeat私はいつも本気#JP2
Jax · Top
7 / 7 / 4
30.6% KP
18,936
15.3% share
12,226g
195 CS · 5.6/m
有罪胎児#おぎゃあ
Karthus · Jungle
12 / 10 / 16
77.8% KP
51,352
41.6% share
18,430g
271 CS · 7.8/m
GGarizz#ゴリラ
Zoe · Mid
7 / 5 / 11
50% KP
22,859
18.5% share
12,482g
220 CS · 6.4/m
kokekokeshi#JP2
Jhin · ADC
9 / 6 / 10
52.8% KP
20,700
16.7% share
15,968g
282 CS · 8.1/m
えんてぃ#ENTP
Leona · Support
1 / 4 / 20
58.3% KP
9,737
7.9% share
9,498g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
