Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 389 days ago
6 / 9 / 7
K / D / A
48.1%
Kill participation
490.9
Damage / min
8,782g
313.6 gold / min
53
25 placed · 7 cleared
35
1.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryytzz#2426
Rek'Sai · Top
7 / 3 / 6
37.1% KP
35,511
28.6% share
14,149g
238 CS · 8.5/m
Kindred1#0306
Kindred · Jungle
14 / 7 / 4
51.4% KP
29,134
23.5% share
16,568g
224 CS · 8/m
relya#JP2
Malzahar · Mid
4 / 6 / 8
34.3% KP
21,945
17.7% share
13,586g
230 CS · 8.2/m
ちゃぴ#JP2
Xerath · ADC
7 / 5 / 11
51.4% KP
21,295
17.1% share
12,383g
187 CS · 6.7/m
グレイラースY#JP1
Maokai · Support
3 / 6 / 19
62.9% KP
16,318
13.1% share
9,568g
33 CS · 1.2/m
Red side
DefeatSoftBank#Hawks
Tryndamere · Top
3 / 6 / 4
25.9% KP
32,226
30.9% share
11,260g
237 CS · 8.5/m
Alpacalove#JP1
Kayn · Jungle
3 / 8 / 9
44.4% KP
14,341
13.8% share
10,260g
125 CS · 4.5/m
Pretender#0525
Akali · Mid
4 / 3 / 7
40.7% KP
21,948
21.1% share
11,007g
202 CS · 7.2/m
ラキピー#だっぴ
Twitch · ADC
11 / 9 / 5
59.3% KP
21,891
21% share
13,214g
180 CS · 6.4/m
ゼドキンガチ本気モード#暴言注意
Pyke · Support
6 / 9 / 7
48.1% KP
13,746
13.2% share
8,782g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
