Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Urgot
Defeat
Ranked Solo/Duo · 381 days ago
13 / 8 / 5
K / D / A
69.2%
Kill participation
795.4
Damage / min
15,469g
456.1 gold / min
22
3 placed · 3 cleared
222
6.5 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPanthuman#JP1
Renekton · Top
3 / 4 / 11
53.8% KP
21,898
18.1% share
12,218g
220 CS · 6.5/m
ゼドキンガチ本気モード#暴言注意
Urgot · Jungle
13 / 8 / 5
69.2% KP
26,978
22.3% share
15,469g
222 CS · 6.5/m
Black Panther#ちゃら
Orianna · Mid
2 / 7 / 10
46.2% KP
21,541
17.8% share
11,180g
210 CS · 6.2/m
チェリー#CR27
Kai'Sa · ADC
7 / 8 / 11
69.2% KP
39,814
33% share
16,089g
283 CS · 8.3/m
odessa1#JP132
Alistar · Support
1 / 6 / 18
73.1% KP
10,501
8.7% share
8,732g
27 CS · 0.8/m
Red side
Victoryオ ケツンテ#JP1
Darius · Top
5 / 4 / 8
39.4% KP
21,075
15.8% share
12,401g
205 CS · 6/m
どんぐり#0815
Graves · Jungle
12 / 7 / 10
66.7% KP
33,662
25.2% share
16,592g
254 CS · 7.5/m
ぎょねこ#魚猫9
Sylas · Mid
11 / 4 / 16
81.8% KP
31,998
23.9% share
14,883g
186 CS · 5.5/m
Car1 Johnson#Grove
Zeri · ADC
5 / 5 / 15
60.6% KP
37,273
27.9% share
15,486g
286 CS · 8.4/m
less of you#666
Lulu · Support
0 / 6 / 25
75.8% KP
9,722
7.3% share
8,906g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
