Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 375 days ago
17 / 6 / 7
K / D / A
55.8%
Kill participation
1,152.5
Damage / min
16,282g
477.9 gold / min
16
3 placed · 1 cleared
221
6.5 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpoppyking#1212
Warwick · Top
7 / 8 / 9
55.2% KP
29,169
20% share
12,682g
167 CS · 4.9/m
Wsavh#JP1
Diana · Jungle
9 / 10 / 12
72.4% KP
30,046
20.6% share
14,417g
224 CS · 6.6/m
GraceEye#99999
Yasuo · Mid
5 / 12 / 9
48.3% KP
25,724
17.7% share
13,077g
209 CS · 6.1/m
Rando Fans#KR3
Aphelios · ADC
6 / 6 / 8
48.3% KP
41,560
28.6% share
16,182g
255 CS · 7.5/m
くむお#JP1
Zilean · Support
2 / 7 / 14
55.2% KP
19,024
13.1% share
9,540g
37 CS · 1.1/m
Red side
VictoryEnJoY IT#xxx
Renekton · Top
7 / 6 / 11
41.9% KP
24,983
16.9% share
13,542g
194 CS · 5.7/m
バス乗りできないと文句言いながら#降参します
Mordekaiser · Jungle
13 / 5 / 14
62.8% KP
38,576
26.1% share
16,614g
203 CS · 6/m
ゼドキンガチ本気モード#暴言注意
Zed · Mid
17 / 6 / 7
55.8% KP
39,261
26.6% share
16,282g
221 CS · 6.5/m
Car1 Johnson#Grove
Zeri · ADC
2 / 7 / 17
44.2% KP
28,263
19.1% share
13,503g
264 CS · 7.7/m
Mokurooo#NKG
Galio · Support
4 / 5 / 24
65.1% KP
16,526
11.2% share
10,938g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
