Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 370 days ago
6 / 3 / 8
K / D / A
53.8%
Kill participation
560.9
Damage / min
9,632g
329.5 gold / min
59
29 placed · 4 cleared
28
1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatytzz#2426
Garen · Top
7 / 5 / 1
57.1% KP
17,283
21.4% share
12,905g
241 CS · 8.2/m
あきらめない#7933
Jarvan IV · Jungle
2 / 5 / 5
50% KP
12,961
16% share
9,480g
171 CS · 5.8/m
風遁烈風掌#nyw
Zoe · Mid
3 / 4 / 2
35.7% KP
23,167
28.6% share
10,983g
231 CS · 7.9/m
Tatshh#JP1
Vel'Koz · ADC
1 / 9 / 3
28.6% KP
21,722
26.9% share
9,293g
213 CS · 7.3/m
υ е#467
Soraka · Support
1 / 3 / 4
35.7% KP
5,746
7.1% share
6,784g
23 CS · 0.8/m
Red side
VictoryDrive#JP1
Nidalee · Top
4 / 4 / 2
23.1% KP
13,079
13.5% share
13,613g
250 CS · 8.6/m
Kreative#yuumi
Qiyana · Jungle
7 / 3 / 6
50% KP
21,324
22% share
14,642g
223 CS · 7.6/m
Abigor#Harie
Ekko · Mid
3 / 2 / 8
42.3% KP
23,062
23.8% share
11,957g
221 CS · 7.6/m
Milan#bb6
Lucian · ADC
6 / 2 / 7
50% KP
23,192
23.9% share
14,117g
269 CS · 9.2/m
ゼドキンガチ本気モード#暴言注意
Blitzcrank · Support
6 / 3 / 8
53.8% KP
16,398
16.9% share
9,632g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
